Ocarina of Time help

Hi everyone I’m new here and need a hand,
I’m currently trying to play Ocarina of Time on Citra, all was running well until I picked up the Kokiri Sword, It didn’t appear, after a bit of digging I found that someone else had this issue.
It could be rectified by enabling “accurate multiplication” I did so but now Citra just crashes whenever I try to run the game.
If I disable it the game once again runs, I’m really stuck on what to do, has anyone else had this issue and if so how did you resolve it?
Many thanks

System Information

  • Operating System: Windows 7
  • CPU: intel core i3-2120 CPU @ 3.30GHz
  • GPU: NVIDIA GeForce GT 620
  • Citra Version (found in title bar): 1282
  • Game: The Legend of Zelda OoT 3D
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (18.2 KB)

System Information for Support

Client Version                                Nightly 1282 HEAD-bb776e2
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GT 620/PCIe/SSE2
OpenGL Version                                3.3.0
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             [x]
Enable Shader JIT                             [x]
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

i have but that seems to be whats causing the game to crash

Download and install the latest driver available for your GPU from Nvdia’s website.