Omega Ruby Crashes On Save

Issue:
Pokémon Omega Ruby worked fine until I hit about 5 hours in game, now it crashes every time I save. I updated it to 1.4, but crashes persist. I deleted the shader cache and I do not use cheats.

System Information

  • Operating System: SteamOS 3.4.10
  • CPU: 8x AMD Custom APU 0405
  • GPU: AMD Custom APU 0405
  • Citra Version (found in title bar): Nightly 1984
  • Game: Pokémon Omega Ruby 1.4
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (1.2 KB)

No game was booted in your log. If you are experiencing a crash then do not open citra again until after you posted the log as it gets purged when you reopen citra.
For more information, see How to Upload the Log File

citra_log.txt (1.2 KB)

No game was booted in your log. If you are experiencing a crash then do not open citra again until after you posted the log as it gets purged when you reopen citra.
For more information, see How to Upload the Log File

citra_log.txt.old.txt (723.0 KB)

System Information for Support

Client Version                               Nightly 1984  HEAD-9e898bca0
Operating System                             KDE Flatpak runtime
CPU                                          AMD Custom APU 0405 | AVX2 | FMA
Graphics API                                 OpenGL 4.6
Graphics Renderer                            AMD Custom GPU 0405 (vangogh, LLVM 15.0.7, DRM 3.45, 5.13.0-valve37-1-neptune)
GPU Driver Version                           ?
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [ ]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [ ]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

[ 285.092052] Service core/hle/service/service.cpp:ReportUnimplementedFunction:166: unknown / unimplemented function ‘SetProbeResponseParam’: port=‘nwm::UDS’ cmd_buf={[0]=0x210080 (0x0021, 2, 0), [1]=0x321f00, [2]=0x40000}

citra_log.txt.old.txt (110.6 KB)

System Information for Support

Client Version                               Nightly 1984  HEAD-9e898bca0
Operating System                             KDE Flatpak runtime
CPU                                          AMD Custom APU 0405 | AVX2 | FMA
Graphics API                                 OpenGL 4.6
Graphics Renderer                            AMD Custom GPU 0405 (vangogh, LLVM 15.0.7, DRM 3.45, 5.13.0-valve37-1-neptune)
GPU Driver Version                           ?
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [ ]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

UPDATE
I reinstalled Citra and updated the game and now have no more crashes when saving. Now I’m crashing when a trainer sends out a Koffing, which is apparently very common.

This is fixable by using our Appimages instead of the flatpak release. We’re planning to eventually switch over to the Appimage entirely.