Omega Ruby freezes and goes to 0 FPS in loading parts

Issue:
Sometimes, my Omega Ruby will go down to 0 FPS and the game freezes on a black screen whenever something has to be loaded, like after the intro, or walking through doors to new areas. I added HD texture packs and cheats to remove outlines but I tested with and without both of these and it still happens. Not sure what to do.

System Information

  • Operating System: Microsoft Windows 11 Home
  • CPU: 13th Gen Intel i9-13950hx
  • GPU: NVIDIA GTX 4080 Laptop GPU
  • Citra Version (found in title bar): Citra Nightly 1999
  • Game: Pokemon Omega Ruby
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (26.6 KB)

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https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                               Nightly 1999  HEAD-60d815f
Operating System                             Windows 11 Version 22H2 (Build 22621.2283)
CPU                                          13th Gen Intel(R) Core(TM) i9-13950HX | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            NVIDIA GeForce RTX 4080 Laptop GPU/PCIe/SSE2
GPU Driver Version                           532.10
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

Still have yet to find a solution, thinking of maybe using an older build that worked great in the compatibility chart on the site.

citra_log.txt (143.0 KB)

System Information for Support

Client Version                               Nightly 2000  HEAD-50f22d1
Operating System                             Windows 11 Version 22H2 (Build 22621.2283)
CPU                                          13th Gen Intel(R) Core(TM) i9-13950HX | AVX2 | FMA
Graphics API                                 Unknown (?)
Graphics Renderer                            ?
GPU Driver Version                           ?
CPU JIT                                      [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

this fixed it: using citra 1392 and my omega ruby has been running really well, with only small FPS drops when something just loads in, only for a second or two. hope this can help others!

I know you got it working on a very old version but did you try delete the shader cache and switch to using Vulkan?

yes, both. tried literally everything possible that was recommended on the support forums, youtube, etc. this was the only fix unfortunately, but at least I get to play on my pc finally. thanks for the possible solution tho!

Is your cpu clock setting on default?

no, its on high. thanks for trying to help though. edit: its on boost actually

The reason why that old Citra build is working for you is because that’s a Citra build from before Custom Textures was implemented. The reason you are crashing on newer Citra builds is because you’re using faulty custom textures. Disable them, and you’ll be fine.

already stated that I tried with and without the texture packs on the 1999 and 2000 (vulkan and opengl) version and the issue still persisted, but thanks for trying to help.

In which case, please upload a log file without custom textures enabled.