On loading save state, Citra crash

On loading save state, Citra crash

System Information

  • Operating System: Windows 10
  • CPU: Intel(R) Core™ i5-4690K CPU @ 3.50GHz
  • GPU: AMD Radeon RX 5700
  • Citra Version (found in title bar): Nightly 1820
  • Game: Pokémon Y
  • Screenshot of Issue (include the full Citra window including titlebar): /

citra_log.txt (75.9 KB)

System Information for Support

Client Version                               Nightly 1820   HEAD-84eada8
Operating System                             Windows 10 Version 2009
CPU                                          Intel(R) Core(TM) i5-4690K CPU @ 3.50GHz | AVX2 | FMA
Graphics API                                 OpenGL 4.3.0
Graphics Renderer                            AMD Radeon RX 5700
GPU Driver Version                 
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                2
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.

By re-install the old version that I had (Nightly 1783), it’s works… I will stay on this one :upside_down_face:

Save states end up breaking after a certain amount of time, or after certain Citra updates. Thus, you should be using your in-game save files most of all for recording your progress. This prevents you from losing all your progress after some time. Save states are only meant to be used within single gaming sessions, not beyond them.

Since you already found a build the save state loads on. I recommend you to use that build to load your latest save state, then save in-game. After that, you can load your in-game save file on the latest Citra version. That way you can stay up to date.