OOT3D FPS Problem

Issue: FPS problem, the game is 5 to 16 fps, but when i enter a room, the FPS increases, and during the room loading, the FPS goes to 0.

System Information

  • Operating System: Windows 10
  • CPU: PC ACPI x86
  • GPU: AMD E-450 with Radeon ™ HD Graphics
  • Citra Version (found in title bar): Citra Nigthly 1629
  • Game: The Legend of Zelda: Ocarina of Time 3D
  • Screenshot of Issue (include the full Citra window including titlebar):

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

citra_log.txt (25.2 KB)

System Information for Support

Client Version                                Nightly 1629 HEAD-1bb2057
Operating System                              Windows 10 (10.0)
CPU                                           AMD E-450 APU with Radeon(tm) HD Graphics
Graphics API                                  OpenGL 3.3.1
Graphics Renderer                             AMD Radeon HD 6320 Graphics
GPU Driver Version                            13.352.1015.0
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.

You got some answers in your previous thread:

You pretty much need a new computer, something like a Ryzen 3 3100 or i3-10100 with a GTX 1650 Super would be good (when you buy new).