Performance on Super Mario Odyssey

Hey there everyone!

I have a performance issue with my dump of SM Odyssey. I have very slow speed and low FPS with a decently powerful PC.

My specs are:
-i7-8700k (Yes, overclocked to 5GHz)
-EVGA RTX 2070 XC Ultra (Overclocked)
-16 GB RAM

I believe these specs are decent enough to run the game smoothly. However, the issue I have is when playing, the speed of the game will chug to 43% or lower and when it happens, its practically unplayable. If I move the camera to the ground, the speed raises to 100% and it plays smoothly. Obviously I can’t play the game this way so I’ve changed multiple graphical settings, re-dumping of Odyssey, re-install of yuzu, used both canary and nightly builds, and I get the same result.

I realize its not going to be perfect however I thought it would have better performance. I also read somewhere briefly about Turing GPUs but the video was outdated and pointed to using quite an old version of yuzu so I didn’t pursue it. I’ve checked usage for my GPU and it sits around 46% usage peak but mostly runs around 40% usage consistently.

These are what I’ve done to try and help:
-Adjusted and Disabled the Limit Speed Percent (I did this thinking it was holding itself back somehow)
-Enabled/Disabled Use disk shader cache
-Enabled/Disabled Use accurate GPU emulation
-Enabled/Disabled Use asynchronous GPU emulation
-Enabled/Disabled Force 30 FPS mode
-Adjusted Internal Resolution from Native to 1440p
-Adjusted the Profile to Docked and Handheld modes
-Tried more aggressive overclocks on my hardware with extremely minor (if any) boost to performance
-Set Priority of yuzu.exe to High in Task Manager

Maybe I’m out of options until the emulator is more optimized, but if there is something I’m missing please let me know and I will try it.

I appreciate the help!

Yuzu Log:

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

Hi,

I bumped into your topic while I was posting mine.
It seems I’m facing the very same issue down here.
I don’t have a “monster machine” as you do but mine got pretty decent specs so I was also hopping to run this only game on my Alienware so my 5 years old son could play.

Since I’m 2020 and looks like your question didn’t get a proper answer so far I guess we are still with a not that optimized version of the emulator.

Didn’t get the bot asking you to upload your log since you did it within your topic … anyways, did you manage to make it work?

I’ll also post my log in here hopping someone pick this up seriously and provide some help.

Thanks.

No. But I gave up months later so I haven’t tried it recently. I’m just planning on trying a re dump of it and see if any improvements have been made. I don’t know how many more iterations they have since eleven months ago.

I’ll get back to you within a couple days or so.

thanks. Ii appreciate it.

In the current state of yuzu even on top of the line specs it has trouble running smo. the switch is too new to expect smooth gameplay it will be a while before you can run it smoothly with decent specs

I got huge improvement using an Early Access build with multicore support plus OpenGL with shared shader cache you can download. Now I get a near constant 60 fps while before the frame rate was all over the place. Switching to OpenGL with the shared Shader cache really helps, and the improvements with Early Access multicore is amazing (build 567+ even improves multicore efficiency).