Issue:
At various points of the game, it would get stuck at various loading moments(during dialogue cutscenes, gameplay, menu ect.) The game essentially hangs, things like idle animations still plays and menu is technically operable, but when loading stuff(like character model loading in during cutscenes or going to the Shop or passing through a door in a labyrinth would hand indefinitely. Using load states can be attempted to dodge around it(works better with cutscenes, but not really when during battles). This can happen as early as during the starting menu cutscene.
A hallmark way to check if it will hang on the next loading is when opening the Menu, there’s no character sprite on the right side of the menu interface. Also, when checking Personas in the Menu or in the Velvet Room, their sprites would disappear/not appear when scrolling about. Then it would hangs when attempting to exit the Velvet Room.(it has a rather high chance to hang at the Velvet Room, somewhat)
Also, sometimes the game can freeze, and by that I mean the FPS drops to 0-1. But’s it happens in like 1/6th of the time.
System Information
- Operating System: Windows 10 Pro
- CPU: Intel(R) Core™ i3-6006U
- GPU: Intel(R) HD Graphics 520 / NVIDIA GeForce 920MX
- Citra Version (found in title bar): Intel(R) HD Graphics 520 / NVIDIA GeForce 920MX
- Game: Persona Q2: New Cinema Labyrinth
- Screenshot of Issue (include the full Citra window including titlebar):
Example of a well, working Menu
Examples of the hallmark glitch happening during Velvet Room and Menu(the Sprites are gone), and it will hangs during the next load
Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (24.8 KB)
In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296