Issue:
Game will randomly softlock. This happens regardless of the “mode” the game is in; dialogue scenes will simply not display the next bit of dialogue, in combat the next character’s action will not fire. The game essentially halts.
There does not seem to be a trigger. It happens randomly, at random intervals.
System Information
Operating System: OpenSuSE Tumbleweed
CPU: Intel i5-7300
GPU: NVIDIA GTX1060M, Intel HD630 (tested using both, nvidia using prime render offload and not optimus)
Citra Version (found in title bar): nightly-1687 (from repo)
Game: Persona Q2
Screenshot of Issue (include the full Citra window including titlebar): No screenshot because there is no visible effect of the bug; status bar has 100/100% and 30 fps. The game simply does not progress.
Operating System openSUSE Tumbleweed
CPU Intel(R) Core(TM) i5-7300HQ CPU @ 2.50GHz
Graphics API OpenGL ?
Graphics Renderer Mesa DRI Intel(R) HD Graphics 630 (KBL GT2)
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
You say you’re experiencing a softlock, though you are describing a hardlock. Is the game frozen? Or does the game still run, without actually progressing after a user input?
Are you using Save States or in-game save files before the softlock occurs? If you’re using Save States, please try reproducing the same softlock with normal in-game save files instead.
The second topic you made about this has a log file that contains a bit more useful information regarding the potential cause of your issue: It is full of unmapped read spam. Which basically means 1 of couple of things:
A bad Update/DLC dump.
A bad ROM Hack application.
Mismatched or wrong cheat codes.
A bad ROM dump.
Since I don’t see an update installed or a cheat code activated, I assume it’s either a bad DLC dump (if applicable) or a bad ROM dump. The latter of which seems the most likely of the two.
You’ll have to redump your game. Please refer to our Game Dumping Guides:
For the record, the lock happened when I used saves, as well; I actually started using save states religiously because the game has very long sequences between opportunities to save. The game is still running when this occurs; the music is playing properly, the animations are all running properly, the only issue is that the next “thing” that is supposed to happen just … doesn’t.
So shortly after all of this I ran into some issues with another application, which I traced back to some memory-related errors related to linux’s (extremely junky) hibernate/suspend system. After a clean boot, I had two significant sessions without either of the two issues in my posts. I suspect that this is a linux issue and not a citra issue, so this can be closed.