Please help, Brilliant Diamond crashes after selecting avatar

This made me actually want to rip my hair out, Please. There is no public fix about this, i literally just want to play this game with my sister on pc. Ive probably opened it 36 times already, both on ryujinx (it crashes instantly) and now im wrestling with brilliant diamond on yuzu again. Im not giving up, please… why does nobody have this problem? im on the newest version of yuzu, i can select language, i can talk to rowan, one time it actually let me type a name, but i gave up since i didnt choose dawn (my sister wanted dawn) and i fucked it up IMMIDIEATLY! once i tried to choose dawn it crashed again. Ill provide everything, please help. i tried to disable settings, to no avail. even running it on vulkan is no help.

Settings:
Limit Speed% off
Language: English
Accuracy: Auto
Api: vulkan, gtx 1050
Encoding: No video output

Log: [ 145.889247] HW.GPU video_core/texture_cache/texture_cache.h:RefreshContents:702: MSAA image uploads are not implemented
[ 146.050152] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocFree:246: (STUBBED) called
[ 146.191846] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocFree:246: (STUBBED) called
[ 147.294717] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 147.296181] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 147.663469] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocFree:246: (STUBBED) called
[ 147.689300] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 147.691145] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 147.818990] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocFree:246: (STUBBED) called
[ 147.941391] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 147.942843] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 148.159211] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocFree:246: (STUBBED) called
[ 148.270137] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 148.271602] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 148.301407] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 148.302825] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 148.493229] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocFree:246: (STUBBED) called
[ 148.561026] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 148.562617] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 148.728639] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 148.730066] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 149.496962] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocFree:246: (STUBBED) called
[ 149.499837] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 149.501729] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 149.703475] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 149.705315] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 149.728964] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocFree:246: (STUBBED) called
[ 149.756468] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 149.758308] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 149.930422] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 149.932595] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 149.994870] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 149.996356] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocParam:201: (STUBBED) called type=1
[ 150.205049] Service.NVDRV core\hle\service\nvdrv\devices\nvmap.cpp:IocFree:246: (STUBBED) called
[ 325.226038] Frontend yuzu\game_list.cpp:RefreshGameDirectory:811: Change detected in the games directory. Reloading game list.
[ 325.226846] Frontend yuzu\game_list.cpp:RefreshGameDirectory:811: Change detected in the games directory. Reloading game list.
[ 325.414126] Frontend yuzu\game_list.cpp:RefreshGameDirectory:811: Change detected in the games directory. Reloading game list.
[ 326.113869] Common.Filesystem common\fs\file.cpp:Open:260: Failed to open the file at path=C:\Users######\AppData\Roaming\yuzu\nand\system\Contents\registered\8C8CD37A1590872903380626E751C304.nca, ec_message=permission denied
[ 326.113881] Common.Filesystem common\fs\fs.cpp:FileOpen:151: Failed to open the file at path=C:\Users######\AppData\Roaming\yuzu\nand\system\Contents\registered\8C8CD37A1590872903380626E751C304.nca with mode=3, type=0, flag=1
[ 326.120436] Common.Filesystem common\fs\file.cpp:Open:260: Failed to open the file at path=C:\Users######\AppData\Roaming\yuzu\nand\system\Contents\registered\7A99583E336BE697AF80B0C5F7BAF994.nca, ec_message=permission denied
[ 326.120448] Common.Filesystem common\fs\fs.cpp:FileOpen:151: Failed to open the file at path=C:\Users######\AppData\Roaming\yuzu\nand\system\Contents\registered\7A99583E336BE697AF80B0C5F7BAF994.nca with mode=3, type=0, flag=1

In order for us to provide better support, we need to see the log generated by yuzu. This guide will walk you through how you can obtain the log file: Getting Log Files - yuzu

Whenever you see permission denied in log that means it doesnt have the rights to do stuff. Try running yuzu as admin and generally it is in your best interest being an nvidia user to stick to 512.xx driver and to use game update applied and opengl.