Pokemon Alpha Sapphire crashes/gets stuck

Issue game slows to a crawl and stops working when hitting a certain progression event.

System Information

  • Operating System: Win. 10
  • CPU: I7 9700KF
  • GPU: Geforce 2080 SUPER
  • Citra Version (found in title bar): Nightly 1467
  • Game: Pokemon Alpha Sapphire
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (75.7 KB)
In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                                Nightly 1467 HEAD-f75cc8b
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce RTX 2080 SUPER/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            442.74
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.