Enter a description of your issue here, in full detail.
- Operating System: Mac OS Mojave 10.14.5
- CPU: 1,6 GHz Intel Core i5
- GPU: Intel UHD Graphics 617 1536 MB
- Citra Version (found in title bar):nightly 1405 or canary1538
citra_log.txt (15.3 KB)
- Game: alpha sapphire
- Screenshot of Issue (include the full Citra window including titlebar):
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System Information for Support
Client Version Nightly 1405 HEAD-e428509
OpenGL Vendor Intel Inc.
OpenGL Renderer Intel(R) UHD Graphics 617
OpenGL Version null
Enable Hardware Renderer [x]
Enable Hardware Shader [ ]
Hardware Shader, Accurate Multiplication [ ]
Hardware Shader, Geometry Shaders null
Enable Shader JIT [x]
Enable Vsync null
System Region -1
Here’s some issues I found with your log that might help.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
try disabling disk shader cache it could fix the issue
what is disk shader cache btw and why does leaving it on crash the game just curious. Thx for the solution btw
Don’t know why the disk shader cache crashes on a Mac because I have the same issue so I disabled it fixed it.
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