Pokemon Alpha Sapphire lag when encountering pokemon


If I enable Texture Filter xBRZ freescale, my game lags when when i encounter any pokemon or when i enter or exit out of battle. It also lags when I enter and leave houses.
Sorry. My english is not very well.

System Information

  • Operating System: Windows 10
  • CPU: i5-7300HQ
  • GPU: GTX 1050
  • Citra Version (found in title bar): Carary 1627
  • Game: Pokemon Alpha Sapphire
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (227.1 KB)

System Information for Support

Client Version                                Canary 1627 HEAD-4a03207
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1050/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            442.19
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

There seem to be a regression starting with Nightly 1423 when CoreTiming 2.0 got merged: https://github.com/citra-emu/citra/pull/4913

Try Nightly 1422: https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1422