Issue: Pokemon Alpha Sapphire wont load, Citra just closes when I try to launch it. Pokemon X and Y work fine.
citra_log.txt (6.7 KB)
System Information
- Operating System: Windows 10
- CPU: Intel Pentium G4560
- GPU: Zotac GTX 1050Ti OC
- Citra Version (found in title bar): canary 1855
- Game: Pokemon Alpha Sapphire
- Screenshot of Issue (include the full Citra window including titlebar):
Diagnostic Log
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https://community.citra-emu.org/t/how-to-upload-the-log-file/296
System Information for Support
Client Version Canary 1855 HEAD-79b5bcc
Operating System Windows 10 (10.0)
CPU Intel(R) Pentium(R) CPU G4560 @ 3.50GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce GTX 1050 Ti/PCIe/SSE2
GPU Driver Version 432.00
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from NVIDIA’s website. https://www.nvidia.com/Download/index.aspx
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
System Information for Support
Client Version Nightly 1636 HEAD-23b6784
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
Graphics API OpenGL ?
Graphics Renderer ?
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region 1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- LLE Audio is designed for debugging purposes. Using this option will slow down your game. Try changing to HLE audio.
System Information for Support
Client Version Nightly 1636 HEAD-23b6784
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-8265U CPU @ 1.60GHz
Graphics API OpenGL ?
Graphics Renderer ?
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region 1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- LLE Audio is designed for debugging purposes. Using this option will slow down your game. Try changing to HLE audio.