Pokemon drops to 0 when battle starts and ends

Hi there, I was just doing a live stream of Pokemon Ultra Moon. As I go into battle, the game will stutter until it hits 0 frames. Then it will stay like that for about 10 seconds, and then resume, then stutter slightly again, and continue. It works perfectly once the battle starts, and while I am running around. I tried this on and off stream, and it is doing the same thing. It never did this before on my PC, I always had any Pokemon Game running perfectly. So I’m not sure, why this issue has suddenly started up now.

Thank you for any help you can provide!

System Information

  • Operating System: Windows 10 pro
  • CPU: AMD FX ™-8320 Eight-Core Processor
  • GPU: NVIDIA GeForce GTX 1660 Ti
  • Citra Version (found in title bar): Citra Canary 1627
  • Game: Pokemon Ultra Moon (appears to be all games now)
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (290.0 KB)

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System Information for Support

Client Version                                Canary 1627 HEAD-4a03207
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1660 Ti/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            445.75
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 2

I did not find anything wrong in your log file. Please wait for a moderator to assist.

System Information for Support

Client Version                                Canary 1627 HEAD-4a03207
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1660 Ti/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            445.75
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 2

I did not find anything wrong in your log file. Please wait for a moderator to assist.

There seem to be a regression starting with Nightly 1423 when CoreTiming 2.0 got merged: https://github.com/citra-emu/citra/pull/4913

Try Nightly 1422: https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1422

1 Like

Thank you so much Tywald, that fixed the issue! There is still a couple of instances where the frames drop, but nothing major. When it goes into battle, its a smooth transition! Thank you so much for taking the time to help me with this!

1 Like