Client Version Nightly 1984 HEAD-9e898bc
Operating System Windows 10 Version 22H2 (Build 19045.3324)
CPU AMD Ryzen 5 3600 6-Core Processor | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer NVIDIA GeForce GTX 1650/PCIe/SSE2
GPU Driver Version 536.23
CPU JIT [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
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Citra has two kinds of saves available to users, in-game saves and save states.
In-game saves are the ones you know from the 3DS. These can be shared between devices and are recommended for general use, as they do not corrupt as easily.
Save states, on the other hand, save Citra’s entire emulation state. This includes Citra’s configuration, a game’s RNG seed, as well as any faults in the emulation at the time of saving. This makes them very useful as a tool for practicing in-game tricks, or for usage in shiny hunting and other RNG related trigger events. However they’re not suitable as replacements for in-game save files as the faults in the emulation state would keep building up until the emulation state is too unstable to load properly. They’re also non-transferable because they are made with one setup and only one and can break with any Update.