This is the first texture pack I ever release. It took me a lot of work, but I’m happy with the results.
This pack will not turn the game into an HD remaster, but it will look a lot better on 2D elements (trainers portraits, HUD elements, map, menus, etc), folliage and will be free of pixelation and compression artifacts (environmental textures and pokémon textures).
It was made for Pokémon Omega Ruby Version 1.4, but it seems to work fine in other versions and even in Pokémon Alpha Sapphire.
Basically everything was upscaled, I was sure to make an almost complete save game and also got some save files from other users. The only textures that were not upscaled were normal maps, simply because it makes the shadowing in Pokémon glitchy. There’s also no gain in sharpness when upscaling them.
Image Enhancing Utility
GIMP (manual edits)
Waifu2x-Caffe (post-upscaling Noise Reduction)
xBRZ Scaler Testing Tool (Battle Numbers & Symbols, DexNav, Pokémon Sprites and a few Folliage textures)
Pokémon Global Link Artwork (Items)
ESRGAN Models Used:
BC1-smooth2 (pre-upscaling compression removal)
Manga109Attempt (Most textures)
NMKD-Superscale-SP (Trainers Portraits)
Rebound_Blend (Characters Sprites and items not covered by Global Link Artwork)
Ahh! I get about average 30-35 fps and 100-120% with no frame drop but when i use texture the frame drops every time when doing new things like encountering pokemon, going to homes and others… and speed also becomes 70-85%. Any solution?
Not sure if I’m doing anything wrong, but in both ORAS games the texture pack doesn’t seem to change anything. I really want this to work because the pictures look amazing. I really have no idea what might be the problem though, should I upscale the game resolution differently to match the textures?