This is the first texture pack I ever release. It took me a lot of work, but I’m happy with the results.
This pack will not turn the game into an HD remaster, but it will look a lot better on 2D elements (trainers portraits, HUD elements, map, menus, etc), folliage and will be free of pixelation and compression artifacts (environmental textures and pokémon textures).
It was made for Pokémon Omega Ruby Version 1.4, but it seems to work fine in other versions and even in Pokémon Alpha Sapphire.
Basically everything was upscaled, I was sure to make an almost complete save game and also got some save files from other users. The only textures that were not upscaled were normal maps, simply because it makes the shadowing in Pokémon glitchy. There’s also no gain in sharpness when upscaling them.
Subfolder organization:
Tools Used:
ESRGAN
Image Enhancing Utility
GIMP (manual edits)
Waifu2x-Caffe (post-upscaling Noise Reduction)
xBRZ Scaler Testing Tool (Battle Numbers & Symbols, DexNav, Pokémon Sprites and a few Folliage textures)
Pokémon Global Link Artwork (Items)
ESRGAN Models Used:
BC1-smooth2 (pre-upscaling compression removal)
Manga109Attempt (Most textures)
NMKD-Superscale-SP (Trainers Portraits)
Rebound_Blend (Characters Sprites and items not covered by Global Link Artwork)
Right-click on Pokémon Omega Ruby/Alpha Sapphire and select “Open Custom Texture Location”
Extract all the content of the compressed file to that folder
In the configuration menu, go to the Graphics tab, check “Use Custom Textures”, make sure Texture Filter is set to “none” and Linear Filtering is enabled.
Set the “Internal Resolution” to your display resolution, it must be above native for the HD textures to work.
I’ve tried using this pack, but I keep getting issues with the alpha’s breaking. Is there a way to stop this happening?
EDIT: Figured it out, I had to turn off the texture filter settings.
No, but it can cause some stutters when the game loads a new area/effect.
The solution for this would be to “preload” all the pack before starting the game, but the pack is so big that you would need more than 16 GB RAM for that.
Ahh! I get about average 30-35 fps and 100-120% with no frame drop but when i use texture the frame drops every time when doing new things like encountering pokemon, going to homes and others… and speed also becomes 70-85%. Any solution?
Not sure if I’m doing anything wrong, but in both ORAS games the texture pack doesn’t seem to change anything. I really want this to work because the pictures look amazing. I really have no idea what might be the problem though, should I upscale the game resolution differently to match the textures?