This is the first texture pack I ever release. It took me a lot of work, but I’m happy with the results.
This pack will not turn the game into an HD remaster, but it will look a lot better on 2D elements (trainers portraits, HUD elements, map, menus, etc), folliage and will be free of pixelation and compression artifacts (environmental textures and pokémon textures).
It was made for Pokémon Omega Ruby Version 1.4, but it seems to work fine in other versions and even in Pokémon Alpha Sapphire.
Basically everything was upscaled, I was sure to make an almost complete save game and also got some save files from other users. The only textures that were not upscaled were normal maps, simply because it makes the shadowing in Pokémon glitchy. There’s also no gain in sharpness when upscaling them.
Image Enhancing Utility
GIMP (manual edits)
Waifu2x-Caffe (post-upscaling Noise Reduction)
xBRZ Scaler Testing Tool (Battle Numbers & Symbols, DexNav and a few Folliage textures)
Pokémon Global Link Artwork (Items)
ESRGAN Models Used:
BC1-smooth2 (pre-upscaling compression removal)
Manga109Attempt (Most textures)
NMKD-Superscale-SP (Trainers Portraits)
Rebound_Blend (Characters Sprites, Pokémon Sprites and items not covered by Global Link Artwork)
3,05 GB (extracted)
Download Link (Updated on 3/9/2021): https://drive.google.com/file/d/1VEqptOo0U9IHI4t3wawoL0nlLTBe-PgL/view?usp=sharing
Comparison Screenshots (see in original size): Pokémon Omega Ruby HD Texture Pack - Album on Imgur
- Launch Citra
- Right-click on Pokémon Omega Ruby/Alpha Sapphire and select “Open Custom Texture Location”
- Extract all the content of the compressed file to that folder
- In the configuration menu, go to the Graphics tab, check “Use Custom Textures” and make sure Texture Filter is set to “none” and Linear Filtering is enabled.