Enter a description of your issue here, in full detail.
Sorry for my bad english im french
When i run pokemon ruby omega, it freezes on the Loading… screen, and it freezes my pc so i have to turn it off (it means i cant post the debug log)
The thing is pokemon ruby worked very well and i even finished the game. it started crashing for no reason.
- Operating System: windows 8
- CPU: i5
- GPU: Gtx 760
- Citra Version (found in title bar): 1564
- Game: Pokemon Omega Ruby
- Screenshot of Issue (include the full Citra window including titlebar):
Upload your log file as an attachment by dragging & dropping.
<citra_log.txt (10.0 KB) >
In order to save a copy of the log, follow this guide:
In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.
System Information for Support
Client Version Nightly 1564 HEAD-16913fe
Operating System Windows 8.1 (6.3)
CPU Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz
Graphics API OpenGL ?
Graphics Renderer ?
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
It’s not helping me (still crashes)
Hi, do this:
- Open Citra then go to
File->Open Citra Folder
shaders folder then delete the
opengl folder if it’s there
Emulation->Configure... then click on
Graphics on the left
- Click on the
Advanced tab and turn on
Disk Shader Cache currently has a bug when
Accurate Multiplication is turned off causing it to slowly load all shaders from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.