Pokemon Omega Ruby Floating characters

Issue:
Enter a description of your issue here, in full detail.

Hey guys, I started playing Pokemon Omega Ruby and I can’t help but notice that some characters and pokemon animations are a little weird or like bugged. Some characters when they move they have their legs up like their floating, and some pokemon when they appear they have their face facing down. It’s all so weird. Does anybody know how to fix this?

System Information

  • Operating System: macOs
  • CPU:
  • GPU:
  • Citra Version (found in title bar): nightly 1719
  • Game:
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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https://community.citra-emu.org/t/how-to-upload-the-log-file/296

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citra_log.txt (144.4 KB)

System Information for Support

Client Version                                Nightly 1721 HEAD-89410c1
Operating System                              macOS 11.4
CPU                                           VirtualApple @ 2.50GHz
Graphics API                                  OpenGL 4.1
Graphics Renderer                             Apple M1
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [ ]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
  • Please enable the Vsync option if you are experiencing screen tearing.

When I turn on the Accurate Multiplication the game crashes when I try to open it. What should I do?

You’re on an M1 MacOS device. These aren’t officially supported by Citra, meaning that game breaking or weird visual bugs like these are to be expected. You can build Citra natively for ARM using these instructions: Citra macOS M1 arm64 build - #28 by vitor-k
That might mitigate a few of these bugs, but there’s no guarantee.