Pokemon Omega Ruby Game Crash

Enter a description of your issue here, in full detail.
Game will randomly crash during play. It happens about every 30 seconds or so. The whole Citra crashes
*System Information

  • Operating System: Windows 11
  • CPU: Ryzen 7
  • GPU: AMD 5700XT
  • Citra Version (found in title bar): 1783
  • Game: Pokemon Omega Ruby
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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citra_log.txt (72.7 KB)


System Information for Support

Client Version                               Nightly 1783   HEAD-746609f
Operating System                             Windows 10 (10.0)
CPU                                          AMD Ryzen 7 3700X 8-Core Processor              | AVX2 | FMA
Graphics API                                 OpenGL 4.3.1
Graphics Renderer                            AMD Radeon RX 5700 XT
GPU Driver Version                           22.5.1 30.0.15021.11005
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.

Please update to the latest GPU driver available for your GPU (22.8.2): https://www.amd.com/en/support/graphics/amd-radeon-5700-series/amd-radeon-rx-5700-series/amd-radeon-rx-5700-xt

thats an optional driver my current drive is recommended

I’m aware. However 22.8.2 is recommended for Citra right now. Since that driver includes many fixes for OpenGL related issues, which are very relevant for Citra.

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By chance you have the shaders of this pokemon, I have looked for it on the internet but they disappeared and I did not make copies before formatting… i have terrible paron now every time something happens. Help me plis.

Shaders contain copyrighted game code, hence they cannot be shared. Since that would be piracy. It’s also not very useful since shaders are hardware and game specific. Transfering them will lead to Citta deleting them.

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