Issue:
The game crashes when i try to load my save.
I have always saved only via Citra and not ingame but have now read that this is not so good Moreover, the saves were made on an older version.
I tried to fix it by changing some of the settings but nothing changed.
Client Version Canary 2335 HEAD-18ba112
Operating System Windows 10 Version 2009
CPU AMD Athlon(tm) II X4 640 Processor
Graphics API OpenGL 4.3.0
Graphics Renderer Radeon RX 560 Series
GPU Driver Version 22.20.27.07.221020
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [ ]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
Client Version Canary 2335 HEAD-18ba112
Operating System Windows 10 Version 2009
CPU AMD Athlon(tm) II X4 640 Processor
Graphics API OpenGL 4.3.0
Graphics Renderer Radeon RX 560 Series
GPU Driver Version 22.20.27.07.221020
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
Client Version Canary 2335 HEAD-18ba112
Operating System Windows 10 Version 2009
CPU AMD Athlon(tm) II X4 640 Processor
Graphics API OpenGL 4.3.0
Graphics Renderer Radeon RX 560 Series
GPU Driver Version 22.20.27.07.221020
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [ ]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
Client Version Canary 2335 HEAD-18ba112
Operating System Windows 10 Version 2009
CPU AMD Athlon(tm) II X4 640 Processor
Graphics API OpenGL 4.3.0
Graphics Renderer Radeon RX 560 Series
GPU Driver Version 22.20.27.07.221020
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
We can try using a save state on an older Citra build first, to get it to load. After that, you can save in-game. You’ll be able to load the in-game save file on the latest Citra builds:
Your log file indicates that this build should be compatible with your save state in slot 10:
Download citra-windows-mingw-20221128-6868080.7z from Release canary-2325 · citra-emu/citra-canary · GitHub
Extract it, then run the citra-qt(.exe) found inside the extracted folder. Load your save state, then save in-game. After that, start up your updated Citra build and load your in-game save file.