Pokemon Omega Ruby will crash at random intervals

Issue:
I cant seem to be able to play Pokemon Omega Ruby without it crashing. Sometimes it will crash on load, sometimes after 15 minutes, sometimes after an hour.

System Information

  • Operating System: Windows 10
  • CPU: Ryzen 7 5800x
  • GPU: RTX 3060 Ti
  • Citra Version (found in title bar): Citra Nightly 1695
  • Game: Pokemon Omega Ruby[citra_log.txt|attachment]

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.

(upload://kVEsfeOoTJap5OVFxuh8eEVazoD.txt) (5.2 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

citra_log.txt (5.2 KB)

I did not find anything wrong in your log file. Please wait for a moderator to assist.

citra_log.txt (28.8 KB)

System Information for Support

Client Version                                Nightly 1695 HEAD-c2d36cd
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 7 5800X 8-Core Processor             
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce RTX 3060 Ti/PCIe/SSE2
GPU Driver Version                            461.40
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
  • Please enable the Vsync option if you are experiencing screen tearing.

citra_log.txt (37.6 KB)

System Information for Support

Client Version                                Nightly 1695 HEAD-c2d36cd
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 7 5800X 8-Core Processor             
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce RTX 3060 Ti/PCIe/SSE2
GPU Driver Version                            461.40
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [ ]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
  • Please enable the Vsync option if you are experiencing screen tearing.

Accurate Multiplication was ticked in the options, not sure why its not coming up. Also I dont believe Vsync to be the issue

its happening to me too.When i scan qr codes,or when the game goes above 22 fps citra stops working.when i open pokeblocks kit, it drops down to 1-2 fps.do you mind if i ask if buzznav works for you.my average speed is 7-10 fps citra_log.txt (2.3 MB)

System Information for Support

Client Version                                Canary 1953 HEAD-09100ec
Operating System                              Windows 8.1 (6.3)
CPU                                                 Intel(R) Pentium(R) CPU  N3520  @ 2.16GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             Intel(R) HD Graphics
GPU Driver Version                            10.18.10.5161
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [ ]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

Yeah everything on the game works fine for me until the game decides it no longer wants to work. there is no set thing that causes it to crash

Are you perhaps using save states to save and load your progress?

Thanks for your reply! I am not. I did once a few weeks back and it was a weird experience so I have kept away from that lol. I am just playing atm until it crashes, no saving at all.

As I mentioned in the topic you created, you need to be using an older Citra version to prevent random freezing/crashing from occuring, which you are not currently: Citra not running showing black screen

If you’re still experiencing these issues, why are you talking about this in somebody else’s topic and not your own? We can’t help you effectively if we have to search for your posts in other topics to find out what issues you are having.

then why dont you save the game from the game itself. like press “x” then there should be an option to save the game.works for me :wink:

Let’s set up a portable Citra version to rule out any issues in Appdata:
Download citra-windows-mingw-20210221-c2d36cd.7z from https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1695
Extract it using Winrar or 7zip. Put the extracted folder anywhere you want. Inside the extracted nightly-mingw folder, create a folder called user. Now run citra-qt.exe from the nightly-mingw folder and run your game.

If it crashes again, please upload a log file.

Thank you for your help. Ill get on this in the next couple hours then let you know

1 Like

citra_log.txt (21.2 KB)

Crashed again lol

System Information for Support

Client Version                                Nightly 1695 HEAD-c2d36cd
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 7 5800X 8-Core Processor             
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce RTX 3060 Ti/PCIe/SSE2
GPU Driver Version                            461.40
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Please enable the Vsync option if you are experiencing screen tearing.