Pokemon ORAS white shadows graphic bug

hi, gameplay is ok but the major problem is the graphical errors like shadows that turn white like its unfinished and the pokeball sprites are black. How to fix this?

System Information

  • Operating System: 64 bit OS x64 - Base Processor
  • CPU: AMD Ryzen 7 3700U with Radeon Vega Mobile Gfx 2.30 GHz
  • GPU: AMD Radeon™ RX Vega 10 Graphic
  • Citra Version (found in title bar): Citra Nightly 1629
  • Game: Pokemon Alpha Sapphire
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (46.7 KB)

System Information for Support

Client Version                                Nightly 1629 HEAD-1bb2057
Operating System                              Windows 10 (10.0)
CPU                                           AMD Ryzen 7 3700U with Radeon Vega Mobile Gfx  
Graphics API                                  OpenGL 3.3.1
Graphics Renderer                             AMD Radeon(TM) RX Vega 10 Graphics
GPU Driver Version                            26.20.11030.14002
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.

Update the drivers: https://www.amd.com/en/support/apu/amd-ryzen-processors/amd-ryzen-7-mobile-processors-radeon-rx-vega-graphics/amd-ryzen-1

You might need to check “Factory Reset” in the installer under additional options for a clean install of the drivers.

1 Like

hey it worked! thanks man

1 Like