Pokemon Rumble Blast running slow

Issue:
For whatever reason, my Citra is running Pokemon Rumble Blast extremely slow. I’ve looked through all my settings, but I can’t seem to find the issue. Could I get some assistance?

System Information

  • Operating System: Windows 10
  • CPU: 11th Gen Intel(R) Core™ i7-11800H @ 2.30GHz
  • GPU: NVIDIA GeForce RTX 3050
  • Citra Version (found in title bar): Nightly 1760
  • Game: Pokémon Rumble Blast
  • Screenshot of Issue:

Diagnostic Log
citra_log.txt (71.1 KB)

System Information for Support

Client Version                               Nightly 1760   HEAD-593b0b2
Operating System                             Windows 10 (10.0)
CPU                                          11th Gen Intel(R) Core(TM) i7-11800H @ 2.30GHz | AVX512 | FMA
Graphics API                                 OpenGL 3.3.0
Graphics Renderer                            NVIDIA GeForce RTX 3050 Laptop GPU/PCIe/SSE2
GPU Driver Version                           497.29
CPU JIT                                      [x]
Hardware Renderer                            [x]
Hardware Shader                              [x]
Hardware Shader, Accurate Multiplication     [x]
Shader JIT                                   [x]
System Region                                -1
Shader Disk Cache                            [x]

I did not find anything wrong in your log file. Please wait for a human moderator to assist.

If I recall correctly, that game has a slow cutscene at the beginning, but is fine later on. If you really want to speed up the cutscene, you can set your CPU Clock Speed to around 50% in Emulation>Configuration>System, but keep in mind that this will also make the emulation more unstable. So it might result in freezing instead.