Pokemon SMD consistent crashes on Steam Deck

I’ve ran into a sudden freeze for a few seconds, then a crash at various points in the game: the first being before the protagonist looks in a pond in the intro cut-scene, and the second being between levels before the protagonist reaches town. Most recently, its crashed during game-play in the mine level at seemingly random spots (probably from an enemy model). The game runs perfectly aside from these persistent crashes.

These crashes don’t happen on my other computer (seems to be a steam deck issue specifically), so the only way to progress is to transfer the savefile between devices. I’ve avoided save states aside from testing these crashes, so they hopefully shouldn’t be causing any issues.

I noticed the “ClCertA is missing” warning, but after scouring the forums and trying different config settings, the issue persists. Any help would be appreciated!

System Information

  • Operating System: SteamOS
    64gb version, Citra installed with Emudeck
  • Citra Version (found in title bar): Nightly 1940
  • Game: Pokemon Super Mystery Dungeon

Diagnostic Log
citra_log.txt (28.2 KB)

Please try without the use of save states. Only use your in-game save files.

you…didnt even read the post.

anyways, exact same issues. i’ve not seen any actual fixes, though.

I read it. The log file says they used a save state, which makes any information in the log file after the loading of the save state completely useless to me. Since an entirely unlogged emulation state was just loaded, and I have no idea what might’ve been recorded in that emulation state. As that may be useful information about the crash.

If you’re experiencing the same issue, please upload a log file (and don’t use save states when troubleshooting): How to Upload the Log File

Sorry about that, I went back and played up to the crash with an in-game save. Its still is complaining about clcerta, though there’s some new stuff afterwards (these are probably not citra’s fault but from me reinstalling emudeck, which I did after posting this in attempt to fix the issue).

Here’s the proper log:

citra_log.txt (22.0 KB)

Hmmm, please update to the latest flatpak build. Also, you mentioned testing on other devices, were any of those devices running Linux?

^ This isn’t relevant btw.

Hello,i have same issue.
my citra have been updated to nightly 2020,and only played the game from ingame save ,
please help

The please open up your own support topic for your issue.

Oh, I forgot about this! It seems to be fixed on Steam Deck now after having been a problem one or more versions ago, as in recent testing the game hasn’t crashed at all (seems that enemy Ponytas were causing it). It might have been the same thing causing the Weezing/Torkoal crash someone else was dealing with on flatpak.