Pokemon star sapphire

Il programma CItra funziona. fino a qualche giorno fa riuscivo a giocare con il gioco nintendo 3ds in argomento. Ad oggi apro il programma citra ma quando lancio il gioco il sistema conferma l’inizio del caricamentoma dopo pochi secondi si chiude la finestra di Citra.
Ho verificato l’aggiornamento dei drive di video e sono aggiornati.

The CItra program works. until a few days ago I was able to play the nintendo 3ds game in question. To date I open the citra program but when I launch the game the system confirms the start of loading but after a few seconds the Citra window closes.
I have checked the video drives update and they are up to date

System Information

  • Operating System: Windows10 pro
  • CPU:
  • GPU:
  • Citra Version (found in title bar): nightly
  • Game: Pokemon star sapphire
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

citra_log.txt (4.0 KB)

I did not find anything wrong in your log file. Please wait for a moderator to assist.

ok, I’ll wait.
thanks

Hi, try this:

  1. Open Citra then go to File->Open Citra Folder
  2. Open shaders folder then delete the opengl folder if it is there.
  3. Emulation->Configure... then click on Graphics on the left
  4. Click on the Advanced tab and turn on Accurate Multiplication

The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.