Open shaders folder then delete the opengl folder if it is there.
Emulation->Configure... then click on Graphics on the left
Click on the Advanced tab and turn onAccurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
Client Version Nightly 1549 HEAD-c4ba7b3
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-4300M CPU @ 2.60GHz
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 4600
GPU Driver Version 18.104.22.16831
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.