Pokemon Sun Z-Move crash

When playing Pokémon Sun, the game runs perfectly until any Z move is used. Have tried already suggested workarounds such as disabling Hardware Shaders, but still the game crashes on both Nightly and Canary builds.

System Information

  • Operating System: Windows 10 64-bit
  • CPU: Intel® Core™ i5-7200U CPU @2.5GHZ
  • GPU: Intel HD Graphics 620
  • Citra Version (found in title bar): Citra Nightly #798
  • Game: Pokémon Sun
  • Screenshot of Issue (include the full Citra window including titlebar):

citra_log.txt (84.9 KB)

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Do you disable 'Enable Hardware Shader before starting the game or during gameplay?

Have tried it disabled before booting and also when crash occurs, neither have worked.

Try to disable ‘Enable Shader JIT’ (it will potentially make the game slow)
also try citra canary.

Have tried on Canary and have had same issue, will try with Shader JIT disabled

Have tried on both Nightly and Canary, and still have graphical issues. Game sounds like its still continuing in the background, but the screen is frozen on the first frame of Z-Move animation