Yeah I know, Vulkan is unstable. I just want to know why my game crashes that’s all. I’m putting my log too.yuzu_log.txt (3.8 MB)
System Information for Support
Client Version yuzu Early Access 622 HEAD-8060880b3 Operating System Windows 10 (10.0) CPU Intel(R) Core(TM) i5-9400F CPU @ 2.90GHz Graphics API Vulkan 1.2.133 Graphics Renderer Radeon RX 570 Series GPU Driver Version AMD proprietary driver 2.0.137 Docked Mode [x] Use Async GPU [x] BCAT Backend boxcat GPU Emulation Accuracy Level Normal
Here’s some issues I found with your log that might help.
- You have Boxcat (BCAT) enabled. Some games might not work when this is enabled. Please disable and try again if you are experiencing issues with games.
Vulkan lacks a Memory Manager for now, so assets pile up in VRAM until it is full.
Another reason is that the current Async implementations is not very friendly with the current Vulkan one. So try with Async disabled.
I will try to disable the async, thanks!
And… is laggy. I think I need to wait a little more. AMD users crying noises
I know your suffering, Vega 11 user here.
Sorry to hear that, but Nvidia kick ars.
I also have AMD system and my game was also crashing. Then I switch to openGL and it was not crashing but it was showing some lag. You can try that. And also i am not able to upload my log my as it shows the file is bigger than 5 MB.
Please upload it to google drive, mediafire or the like.
Any spoilers for the Memory Manager? Still waiting ;-;
Check this, there are some technical complications delaying it: New Feature Release - Texture Cache Rewrite - yuzu (yuzu-emu.org)
Well, at least is in development. Thanks!