Pokemon Sword crashing on linux

My pokemon sword hangs after a few minutes of play and the characters are not displayed correctly with white lines on the body
[System]
OS: Manjaro Linux 20.2.1 Nibia
Arch: x86_64
Kernel: 5.10.15-1-MANJARO
Desktop: KDE
Display Server: x11

[CPU]
Vendor: GenuineIntel
Model: Intel® Core™ i3-3220 CPU @ 3.30GHz
Physical cores: 2
Logical cores: 4

[Memory]
RAM: 7.7 GB
Swap: 20.0 GB

[Graphics]
Vendor: AMD
OpenGL Renderer: Radeon RX550/550 Series (POLARIS12, DRM 3.40.0, 5.10.15-1-MANJARO, LLVM 11.0.1)
OpenGL Version: 4.6 (Compatibility Profile) Mesa 21.1.0-devel (git-d8236e32de)
OpenGL Core: 4.6 (Core Profile) Mesa 21.1.0-devel (git-d8236e32de)
OpenGL ES: OpenGL ES 3.2 Mesa 21.1.0-devel (git-d8236e32de)
Vulkan: Supported
yuzu_log.txt (858.9 KB)

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

I did not find anything wrong in your log file. Please wait for a moderator to assist.

yuzu_log.txt (7.0 KB)

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Your log get s cut short before starting the game. Make sure you didn’t re open yuzu before sending it.

System Information for Support

Client Version                                yuzu Development Build master-mainline-636-4728-ga55b12001
Operating System                              Manjaro Linux
CPU                                                   Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz | AVX
RAM                                           7.73 GB
Pagefile / Swap                               15.00 GB
CPU Emulation Accuracy Level                  1
Graphics API                                  OpenGL ?
Graphics Renderer                             Radeon RX550/550 Series (POLARIS12, DRM 3.39.0, 5.9.16-1-MANJARO, LLVM 11.0.1)
Docked Mode                                   [x]
CPU Multicore                                 [x]
Async GPU                                     [x]
Assembly Shaders                              [ ]
Async Shaders                                 [x]
GPU Emulation Accuracy Level                  High

I did not find anything wrong in your log file. Please wait for a moderator to assist.

yuzu_log.txt (858.9 KB)

System Information for Support

Client Version                                yuzu Development Build master-mainline-636-4728-ga55b12001
Operating System                              Manjaro Linux
CPU                                                   Intel(R) Core(TM) i3-3220 CPU @ 3.30GHz | AVX
RAM                                           7.73 GB
Pagefile / Swap                               15.00 GB
CPU Emulation Accuracy Level                  1
Graphics API                                  OpenGL ?
Graphics Renderer                             Radeon RX550/550 Series (POLARIS12, DRM 3.39.0, 5.9.16-1-MANJARO, LLVM 11.0.1)
Docked Mode                                   [x]
CPU Multicore                                 [x]
Async GPU                                     [x]
Assembly Shaders                              [ ]
Async Shaders                                 [x]
GPU Emulation Accuracy Level                  High

I did not find anything wrong in your log file. Please wait for a moderator to assist.

The lines are a problem in OpenGL affecting AMD cards.
The crash is strange, did you press “Y” while playing?

yes, I pressed
I replaced the driver table with the Mesa-Git I don’t know if that changes anything

the game does not crash when I press y, but at any time during the emulation

Is this manually built or are you using our appimage?

I’m using this file
yuzu-linux-20210218-540014e83.tar.xz

Try the appimage from here: https://yuzu-emu.org/downloads/

https://github.com/yuzu-emu/yuzu-mainline/releases/download/mainline-0-543/yuzu-20210218-540014e83.AppImage

I already tried it with appimage, so I tried it with this file

Any suggestion? I want to play

Sorry, I can’t figure it out. Can you open an issue providing that log fie and explaining the problem? That way the devs take a direct look at it.

OK, thanks for the help

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