Did not have this problem before, but ever since I got update 1.3 and the dlc’s, everything seems to keep crashing when I battle, after a couple of turns. I’ve made sure all my mods are current, and working with version 1.3. I have also tried disabling the retexture HD mod by bsod and the 60 fps mod, and still it will crash after a couple of turns. I have attached the log file from when all mods are active. Pretty stumped here, as they were working just fine before, now after a couple of months of not playing, crashing outright.
I have recently taken bsod’s recommendation and changed the cpu speed to unsafe as that is what he recommends, but otherwise, everything else is the same.yuzu_log.txt (1.3 MB)
System Information for Support
Client Version yuzu Early Access 1249 HEAD-9f8b00149
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz | AVX2 | FMA
Graphics API OpenGL 4.6.0
Graphics Renderer GeForce RTX 2080 Ti/PCIe/SSE2
GPU Driver Version 460.89
Use Async GPU [x]
BCAT Backend none
GPU Emulation Accuracy Level High
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Pokémon is affected by kernel issues. Try this old build, from before multicore support: https://github.com/yuzu-emu/yuzu-mainline/releases/tag/mainline-0-295
Thank you for that, I do have that, but I was using multicore just fine before, with no problems. Could the updated textures in the new version be causing it?
edit: also when I disabled all mods but the wifi glitch mod, update and dlcs, I was able to get through one battle, but it crashed at the items screen sigh. Is there no way to get it working with the multicore? I’ve seen others on youtube with less specs getting it to work just fine…
Edit 2: So I updated to the latest stable version which was 482 I believe, which still uses multicore. No issues, all mods work fine. I guess I was right, it is the new texture system that is crashing the game