Issue:
Enter a description of your issue here, in full detail.
When i go onto water splashes and rock dust to battle pokemon and ultra beast, citra crashes
System Information
Operating System: win 10
CPU: i5-7500
GPU: Nvidia 1070 6gb
Citra Version (found in title bar): 1629
Game: Pokemon Ultra Moon
Screenshot of Issue (include the full Citra window including titlebar):
Client Version Nightly 1629 HEAD-1bb2057
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce GTX 1070/PCIe/SSE2
GPU Driver Version 452.06
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
Open shaders folder then delete the opengl folder if it is there.
Emulation->Configure… then click on Graphics on the left
Click on the Advanced tab and turn on Accurate Multiplication
The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.
Client Version Nightly 1629 HEAD-1bb2057
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce GTX 1070/PCIe/SSE2
GPU Driver Version 452.06
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
but I think youre onto something, because when citra crashes, my cpu and ram skyrocket through the roof. I think it worked before a certant update, because alot of these “dust” things show up early game in grass, and it worked with them (could be another thing or could be coded different which probably would make a change, not sure tho)
Deactivate the Disk Shader Cache in emulation>configuration>graphics.
See if the crash still happens without it enabled.
If it does still crash, disable Hardware Shaders in emulation>configuration>graphics>advanced tab. Turning this off will slow down citra significantly but try to see if you can reproduce the crash again.
still doesnt work. When the program crash, it doesnt do it immediately, maybe its the game that makes the launcher crash and not dirrectly the launcher? I can see that as soon as i step on the water thing that triggers the crash, the speed of the game drops to 0 and fps goes to 0, then for about 30 sec my pc gets slower and slower until it freezes.
In that case zip it and upload it to like Google Drive, OneDrive, Dropbox etc. then link it here. Make sure you give public access so we can download it.
Your log is full of unmapped read spam. Which is usually an indication of one of 4 things:
Badly edited ROM (romhack/randomized)
Corrupted ROM
Corrupted update
Bad cheat(s)
Are you using a romhack/randomizer? If not, do you have an update installed? if not, you probably need to redump your game.
Please refer to our Game Dumping Guides:
We recommend using your in-game save file over save states. Mainly because they’re more reliable. Save states also tend to break over different citra versions.