Pokemon ultra moon crashes after our pokemon or ally's uses water type that involves "ring" [SOLVED]

Issue:
Citra crashes in pokemon ultra moon when pokemon (our or ally’s) uses aqua ring or water pulse

System Information

  • Operating System: Windows 10 Home 64 Bit
  • CPU: Intel Core i5 7200U
  • GPU: GT920MX
  • Citra Version: Nightly 1280
  • Game: Pokemon Ultra Moon
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Diagnostic Log
It’s below this post

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

citra_log.txt (56.8 KB)

System Information for Support

Client Version                                Nightly 1280 HEAD-73bf92f
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce 920MX/PCIe/SSE2
OpenGL Version                                3.3.0
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             [ ]
Enable Shader JIT                             [x]
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

owh yeah, in the screenshot, the pokemon using it is a schooling form of wishiwashi. It also crashed during the regular form wishiwashi, and wingul. I think it’s a problem for all the pokemon using water pulse and aqua ring. It’s a pretty gamebreaking bug. This problem also occurs in the canary built 1370.
thanks in advance

Update your GPU drivers, also try reducing internal resolution.

okay, i’ll get back when i installed the new driver, thanks

Unfortunately, it still doesn’t work.
I’ve updated my graphic driver, lowered my internal resolution to native, and it still crashes.
Here’s the log
citra_log.txt (222.1 KB)

System Information for Support

Client Version                                Nightly 1280 HEAD-73bf92f
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce 920MX/PCIe/SSE2
OpenGL Version                                3.3.0
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             [x]
Enable Shader JIT                             [ ]
System Region                                 -1

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Okay, so I spent a couple hours on this problem and finally got it fixed.
All you have to do is to install the new v1.2 update.