I had the same problem with Pokemon moon. I solved it by disabling hardware acceleration.
turning off hardware acceleration did work. Now its running on only 30% speed. Not playable like this. still need help to fix the issue
okay, so I managed to sit through the tedious opening sequence and turned on hardware rendering when I moved out of the house. I checked the detailed(?; sorry, just roughly translating from german) multiplication and geometric shaders. Works fine so far
You don’t need to turn on Accurate Multiplication for UM. Leave it off.
Another possible solution to this is possibly only needing to turn of hardware shader. It works for me, and doesn’t majorly slow down the entire game.
how do u switch it to that
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I use Intel HD 620 graphics, i5, 8gb RAM. Played Pokemon Omega Ruby with solid 36 fps(120% speed) almost everytime, no fps drops or freezes & was possible only by enabling everything in renderer settings.
In Pokemon Sun, with these same settings it freezes during the KuiKui intro, to solve this I disabled the hardware renderer, which worked but the fps now drops too low.
I kinda further enabled hardware renderer after the intro only to realise it freezes everytime when there’s a cutscene/intro or when entering someone’s house ingame with the fps being good when enabled.
excuse me my canary version today is 1404 when i run ultra sun the issue of kukui freeze intro duction is how to fix it can anyone know please
disable hardware shaders, just like every other person whose had this problem in this thread.
For me it wasn’t anything graphical, I had the no outlines cheat on when it crashed. Wouldn’t boot up until I turned that cheat off.
If you have any cheats, turn them all off and see if that helps.
thank you. This is the problem! I love you
thanks. you saved me