Issue: Pokemon Ultra Moon load older versions of the save file
Desc : I was scanning QR Code then the game got restart and it load an older save which i save yesterday, the date show it was saved today but the game progression was the day before.
System Information
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Operating System: Window 10
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CPU: AMD Ryzen 5 1500X
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GPU: RTX 570
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Citra Version (found in title bar): 1708
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Game: Pokemon Ultra Moon
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Screenshot of Issue (include the full Citra window including titlebar):
Diagnostic Log
citra_log.txt (116.0 KB)
System Information for Support
Client Version Nightly 1708 HEAD-e7671d9
Operating System Windows 10 (10.0)
CPU AMD Ryzen 5 1500X Quad-Core Processor | AVX2 | FMA
Graphics API OpenGL 3.3.1
Graphics Renderer Radeon RX 570 Series
GPU Driver Version 20.11.2 27.20.14501.18003
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
- You have cheats enabled. This might cause weird behaviour or crashes. Please disable them and retest if your game is experiencing bugs or crashes.
Saving in-game should always be your priority if you wish to keep your progress safe.
Save states have a number of issues that make them only safely usable within a single gaming session. Beyond that, strange behavior may occur as they are not the most stable of things. They can even break completely upon being loaded on a different Citra version than the one they were created on. As such, they are not a replacement for in-game save files.
Your use of save states, combined with cheats being enabled can lead to some wacky save state behavior. There is likely not much we can do about this.