Pokemon Ultra Moon - Slow Performance

Even with this configurations the games runs slows at transitions, showing audio problems (stutter, slowness etc), and never go more than 40% speed and 20FPS. Already set to run with GEFORCE and native resolution without filters, but seems make no difference.

System Information

  • Operating System: Windows 10 PRO v1909 (18363.720)
  • CPU: Intel® Core™ i7-8750H CPU @ 2.20GHz 2.20 GHz
  • GPU: NVIDIA GeForce GTX 1050 Ti v445.75
  • RAM: 16GB
  • SSD: MP510
  • Citra Version (found in title bar): Citra Canary 1644
  • Game: Pokémon Ultra Moon
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
citra_log.txt (37.2 KB)

System Information for Support

Client Version                                Canary 1644 HEAD-f89266a
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            445.75
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 [x]

Here’s some issues I found with your log that might help.

  • LLE Audio is designed for debugging purposes. Using this option will slow down your game. Try changing to HLE audio.
1 Like

LLE Audio is very slow and not for regular use, change back to HLE. If it’s greyed out you need to close the game first before you can change it.

1 Like

Thanks, worked very well for audio and slowness issues, but still hanging on transitions (entering and exiting battles, inside bag/pkm menus), i know about the development state of citra and it that not guarantee 100% of compatibility from all games, but i see many gameplays using citra and the transitions are smooth and continuous, maybe is video editing but i dont believe that they do this.

The coretiming 2.0 change caused a regression unfortunately so try Nightly 1422: https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1422

1 Like

Works like a charm! thank you!