Even with this configurations the games runs slows at transitions, showing audio problems (stutter, slowness etc), and never go more than 40% speed and 20FPS. Already set to run with GEFORCE and native resolution without filters, but seems make no difference.
- Operating System: Windows 10 PRO v1909 (18363.720)
- CPU: Intel® Core™ i7-8750H CPU @ 2.20GHz 2.20 GHz
- GPU: NVIDIA GeForce GTX 1050 Ti v445.75
- RAM: 16GB
- SSD: MP510
- Citra Version (found in title bar): Citra Canary 1644
- Game: Pokémon Ultra Moon
- Screenshot of Issue (include the full Citra window including titlebar):
citra_log.txt (37.2 KB)
System Information for Support
Client Version Canary 1644 HEAD-f89266a
OpenGL Vendor NVIDIA Corporation
OpenGL Renderer GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL Version 3.3.0
GPU Driver Version 445.75
Enable Hardware Renderer [x]
Enable Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Hardware Shader, Geometry Shaders null
Enable Shader JIT [x]
Enable Vsync null
System Region [x]
Here’s some issues I found with your log that might help.
- LLE Audio is designed for debugging purposes. Using this option will slow down your game. Try changing to HLE audio.
LLE Audio is very slow and not for regular use, change back to HLE. If it’s greyed out you need to close the game first before you can change it.
Thanks, worked very well for audio and slowness issues, but still hanging on transitions (entering and exiting battles, inside bag/pkm menus), i know about the development state of citra and it that not guarantee 100% of compatibility from all games, but i see many gameplays using citra and the transitions are smooth and continuous, maybe is video editing but i dont believe that they do this.
The coretiming 2.0 change caused a regression unfortunately so try Nightly 1422: https://github.com/citra-emu/citra-nightly/releases/tag/nightly-1422
Works like a charm! thank you!