Pokemon Ultra Moon stucked 15 FPS and 50% speed. Solved: Laptop battery settings problem

Issue:
I’ve installed citra for play at pokemon ultra moon. The first time that I run it was fine; 30 fps and 100% speed with some drops, but I think it’s normal. After I played the game a little bit I closed citra and then when I run the game it goes like I ritten 15-12 fps and 50% speed.

System Information

  • Operating System: Windows 10
  • CPU: i7-8750H 2.20 GHz
  • GPU: nvidia 1050 ti
  • Citra Version (found in title bar): now the latest
  • Game: Pokemon Ultra Moon
  • Screenshot of Issue (include the full Citra window including titlebar):

Here’s the log:
citra_log.txt (59.0 KB)

System Information for Support

Client Version                                Canary 1347 HEAD-f088a28
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL Version                                3.3.0
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             [x]
Enable Shader JIT                             [x]
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

citra_log.txt (86.9 KB)

Make sure that v-sync is disabled for citra on nvidia’s control panel settings.

I’ve disabled it and, again, the first time I run the game was fine, 30 fps and 100% speed. Then when I restarted it was like before but with the v-sync disabled, so 15 fps and 50% speed.

The log:
citra_log.txt (46.9 KB)

System Information for Support

Client Version                                Canary 1347 HEAD-f088a28
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 1050 Ti/PCIe/SSE2
OpenGL Version                                3.3.0
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             [x]
Enable Shader JIT                             [x]
System Region                                 -1

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Try changing your windows battery settings, check out this posts:

Thank you, was my bad, I wasn’t even thinking about the battery settings. Thanks for everything again.