Transitioning to another area/scene, or sometimes just at random, Pokemon Ultra Moon stutters and drops frames.
- Operating System: Windows 10
- CPU: Intel Core i5 @ 2.50GHz (Turbos up to 4 GHZ) Comet Lake 14nm Technology
- GPU: NVIDIA GeForce RTX 2060
- Citra Version (found in title bar): Canary 1948
- Game: Pokemon Ultra Moon
- Screenshot of Issue (include the full Citra window including titlebar): (It is difficult to screenshot this issue, as it’s just stuttering)
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System Information for Support
Client Version Canary 1948 HEAD-6bbd080
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-10300H CPU @ 2.50GHz
Graphics API OpenGL 3.3.0
Graphics Renderer GeForce RTX 2060/PCIe/SSE2
GPU Driver Version 451.67
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
I did not find anything wrong in your log file. Please wait for a moderator to assist.
This is due to “CRO loading” so for now this is normal. Underclocking Citra in the system tab might help with that but emulation will become unstable so you can expect crashes and freezes. Use it at your own risk. Having smooth perfect frame pacing 24/7 is not really possible yet on Citra. Sorry for the inconvenience.
That’s quite alright, especially now that I know this is simply normal. Thanks for the quick reply. But now I’m curious, does this “CRO loading” thing apply to every game, or just some of them?
It’s not limited to just those games, but Pokemon games are nutorious for the amount of CRO loading they use.