I just download and run the pokemon ultra sun in the latest citra canary build and it appears that the characters ( people and pokemon) are always flickering but other than that the game runs pretty smooth. can somebody help with this issue? it is so annoying seeing them always flickering…
- Operating System: Windows 10
- CPU: AMD Ryzen 2500u
- GPU: AMD Radeon Vega 8
- Citra Version (found in title bar): Citra Canary 1485
- Game: Pokemon Ultra Sun
- Screenshot of Issue (include the full Citra window including titlebar):
Upload your log file as an attachment by dragging & dropping. citra_log.txt (37.3 KB)
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System Information for Support
Client Version Canary 1485 HEAD-2aaef8a
OpenGL Vendor ATI Technologies Inc.
OpenGL Renderer AMD Radeon(TM) Vega 8 Graphics
OpenGL Version 3.3.1
GPU Driver Version 23.20.826.4352
Enable Hardware Renderer [x]
Enable Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Hardware Shader, Geometry Shaders null
Enable Shader JIT [x]
Enable Vsync null
System Region -1
Here’s some issues I found with your log that might help.
- Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
Maybe the problem is the outline patch, I tried to reproduce this issue but here looks good:
Did you tried to change internal resolution?
Edit: Is not the patch.
Hardware Shader should fix it but might run slower.
I did but it is still flickering
yea it works, but the game runs 50 % slower. Is there any solution for those two issue?
This issue was on Nvidia GPUs too but should have been fixed with https://github.com/citra-emu/citra/pull/4703 I don’t know if this caused regression for AMD GPUs instead
Unfortunately, i have same issues (massive texture flickering or disappearing) on NVIDIA GPU (GTX 960 4GB). Turning off Hardware Shader fixes problem completely but at a massive cost in performance (Canary 1487).