Pokemon Ultra Sun character flickering

Issue:
I just download and run the pokemon ultra sun in the latest citra canary build and it appears that the characters ( people and pokemon) are always flickering but other than that the game runs pretty smooth. can somebody help with this issue? it is so annoying seeing them always flickering…

System Information

Diagnostic Log
Upload your log file as an attachment by dragging & dropping. citra_log.txt (37.3 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

System Information for Support

Client Version                                Canary 1485 HEAD-2aaef8a
OpenGL Vendor                                 ATI Technologies Inc.
OpenGL Renderer                               AMD Radeon(TM) Vega 8 Graphics
OpenGL Version                                3.3.1
GPU Driver Version                            23.20.826.4352
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.

Maybe the problem is the outline patch, I tried to reproduce this issue but here looks good:

Did you tried to change internal resolution?

Edit: Is not the patch.

Turning off Hardware Shader should fix it but might run slower.

1 Like

I did but it is still flickering

yea it works, but the game runs 50 % slower. Is there any solution for those two issue?

This issue was on Nvidia GPUs too but should have been fixed with https://github.com/citra-emu/citra/pull/4703 I don’t know if this caused regression for AMD GPUs instead :confused:

Unfortunately, i have same issues (massive texture flickering or disappearing) on NVIDIA GPU (GTX 960 4GB). Turning off Hardware Shader fixes problem completely but at a massive cost in performance (Canary 1487).