Pokemon Ultra Sun runs pretty unreasonably slow, I haven’t tried any other games yet but it definitely doesn’t feel like I should be eating bricks like this in terms of performance, it is a laptop yes, but I’m pretty sure that much worse PC’s than what I have could probably run Ultra Sun at more than a max of 10 FPS, but maybe I’m just incorrect? Thanks in advance.
(there is maybe also a chance that only the beginning of the game lags? but I don’t think I have the brainpower necessary to go through the entire beginning while its stuttering so hard)
Operating System: Windows 10 64-bit
CPU: AMD Ryzen 5 4600H (2,459 on the single thread performance thingy)
GPU: NVIDIA RTX 2060 (mobile, aka laptop version)
Citra Version: Citra Nightly 1781
Game: Pokemon Ultra Sun
Screenshot of Issue:
citra_log.txt (11.5 KB)
System Information for Support
Client Version Nightly 1781 HEAD-141471e
Operating System Windows 10 (10.0)
CPU AMD Ryzen 5 4600H with Radeon Graphics | AVX2 | FMA
Graphics API OpenGL 3.3.0
Graphics Renderer NVIDIA GeForce RTX 2060/PCIe/SSE2
GPU Driver Version 516.94
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [x]
System Region 2
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
- Please enable the Vsync option if you are experiencing screen tearing.
- LLE Audio is designed for debugging purposes. Using this option will slow down your game. Try changing to HLE audio.
okay, nevermind, i am just stupid, LLE audio apparently destroyed my framerate by 60 fps, i am amazed at my own stupidity
Yea, whilst LLE is very accurate, it is extremely slow. Which is why its only use is for debugging purposes currently.