While “Enable Hardware Shader” is on and both Multiplication and Geometry Shader are also on, Pokemon Ultra Sun runs at full speed even more than 100%. But at some dialogue scenes and every time I encounter a pokemon or a trainer it crashes and then it goes black screen. When I disable the later options, game runs at 60-65% speed. Is there any way to prevent the crashes? Also there’s no v-sync option anymore, how can I disable it in case it is on?
Operating System: Windows 10
CPU: Intel® Core™ i5-7200U CPU @ 2.50GHz
GPU: AMD Raden ™ R5 M330
Citra Version (found in title bar): Canary 1115
Game: Pokemon Ultra Suncitra_log.txt (120.8 KB)
Screenshot of Issue (include the full Citra window including titlebar):
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