Pokemon ultra sun freezes when hardware shader is on

When “Enable harware shader” is on the pokemon ultra sun game runs at 200% speed and 60 fps(as shown in the screenshot).and music plays smoothly but the game can’t be seen.(and when “Enable harware shader” is off the game runs at only 24fps :frowning: )

System Information:

  • Operating System: Windows 10 64 bit

  • CPU: Intel® Core™ i5-7400 CPU @ 3.00GHz

  • GPU: (I don’t have Additional GPU but i am using Intel® HD Graphics 630 )

  • Citra Version: Citra Canary 1211

  • Game: Pokemon Ultra Sun citra_log.txt (343.3 KB)

  • Screenshot of Issue (include the full Citra window including titlebar):

System Information for Support

Enable CPU JIT                                [x]
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [ ]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             [x]
Enable Shader JIT                             [x]
Enable Vsync                                  [ ]
LLE Audio Emulation Enabled                   [ ]
Use GDB Stub                                  [ ]
System Region                                 -1
OpenGL Version                                3.3.0
OpenGL Vendor                                 Intel
OpenGL Renderer                               Intel(R) HD Graphics 630

Here’s some issues I found with your log that might help.

  • Enabling Accurate Multiplication is recomended for accurate emulation.

i enabled “accurate multiplication” but it shows the same issue :disappointed_relieved: help me :pray:

Try updating GPU drivers.

still same problem .