Pokemon ultra sun, issue clipping

Issue: Hello, I have a problem with pokemon ultra sun. When I move or during cutscenes, I have clipping on the faces, backpack, shadows etc. I can not screen, it’s going too fast.

System Information

Operating System: Microsoft Windows 10
CPU: i5-7400 3.00GHz
GPU: GTX 1050 2GB
Citra Version (found in title bar): Citra Nightly 1244
Game: Pokemon Ultra Sun

citra_log.txt (4.0 KB)

System Information for Support

Client Version                                Nightly 1244 HEAD-e9c2b27
OpenGL Vendor                                 null
OpenGL Renderer                               null
OpenGL Version                                null
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [x]
Hardware Shader, Geometry Shaders             [x]
Enable Shader JIT                             [x]
System Region                                 -1

I did not find anything wrong in your log file. Please wait for a moderator to assist.

This is a fairly annoying issue that happens whenever you have “Enable Hardware Shaders” turned on in your Citra config. You can disable it and it should stop the texture flickering on faces and parts of the characters’ bodies, but it might make the game run slower if you don’t have a strong single-core CPU to handle all of the game’s processing.

Another alternative is to download an older version of the emulator. Personally I use Citra Canary 1054 since that is the most recent version the flickering doesn’t occur in with Hardware Shaders enabled.