Pokemon Ultra Sun Randomizer Crashing

So for most of today I’ve been trying to randomize a rom file of Pokemon Ultra Sun. And I finally did, but when I load up the rom in Citra, it crashes almost instantly. This is my first time using Citra as well as randomizing a 3DS title, so i’m assuming it’s something I’ve messed up without knowing. Also, I tried loading up a normal rom of Pokemon Ultra Sun and it loaded up fine.

System Information

  • Operating System: Windows 10
  • CPU: 2.60 GHz
  • GPU: NVIDIA GeForce GTX 970M
  • Citra Version (found in title bar): Citra Nightly
  • Game: Pokemon Ultra Sun Randomizer
  • Screenshot of Issue (include the full Citra window including titlebar): I don’t have a screenshot, it just crashes, no buffer or loading bar.

Diagnostic Log
citra_log.txt (35.9 KB)

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

System Information for Support

Client Version                                Nightly 1344 HEAD-1e3f943
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 970M/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            398.36
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
System Region                                 -1

Here’s some issues I found with your log that might help.

  • You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from NVIDIA’s website. https://www.nvidia.com/Download/index.aspx
  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

System Information for Support

Client Version                                Nightly 1344 HEAD-1e3f943
OpenGL Vendor                                 NVIDIA Corporation
OpenGL Renderer                               GeForce GTX 970M/PCIe/SSE2
OpenGL Version                                3.3.0
GPU Driver Version                            398.36
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
System Region                                 -1

Here’s some issues I found with your log that might help.

  • You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from NVIDIA’s website. https://www.nvidia.com/Download/index.aspx
  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

i updated all gpu drivers and also added new log file but still it crashes instantly.

We need more information to help you. Please reply with this template completely filled out:

Issue:
System Information:

  • Operating System:
  • CPU:
  • GPU:
  • Citra Version (found in title bar):
  • Game:
  • Screenshot of Issue (include the full Citra window including titlebar):
  • Upload the citra_log.txt file from this thread by dragging and dropping it here as a file attachment.
  • Operating System:windows 10 pro
  • CPU:3.50 GHz
  • GPU:intel hd grafhics 4400
  • Citra Version (found in title bar):citra nightly 1636
  • Game:pokemon ultra sun randomisedcitra_log.txt (4.0 KB)

I did not find anything wrong in your log file. Please wait for a moderator to assist.

it crashes and goes to my destop screen immediately

for me too in randomizing , but it says fatal error

I found the way now it is working properly. When randomised, the extracted folder games code.bin will be renamed to .code.bin remove the first . Then recreate it will work properly.

But I didn’t get any fatal error

Yea sorry. Citra doesn’t provide actual support for randomizaion as it uses a process that has nothing to do with Citra. If the base game works, our job is done.

i did that too , but it still said fatal error