When i try to catch a pokemon the game freezes and only the music continues, the game is 30fps in all the other situations.
- Operating System: Windows 10 Pro
- CPU: Intel i5 7200U
- GPU: Intel HD Graphics 620<a class=“attachment”
- Citra Version (found in title bar): Citra Nightly 1282
- Game: Pokemon UltraSun
- Screenshot of Issue (include the full Citra window including titlebar):
citra_log.txt (71.3 KB)
System Information for Support
Client Version Nightly 1282 HEAD-bb776e2
OpenGL Vendor Intel
OpenGL Renderer Intel(R) HD Graphics 620
OpenGL Version 3.3.0
Enable Hardware Renderer [x]
Enable Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Hardware Shader, Geometry Shaders [ ]
Enable Shader JIT [ ]
System Region -1
I did not find anything wrong in your log file. Please wait for a moderator to assist.
Disable ‘Enable Hardware Shader’ before launching your game, also enable ‘Enable Shader JIT’ for better performance.
Oh, thanks it worked, but now it runs at 21 fps, and 74%