Pokemon ultrasun crash on road 11 with citra nightly 1628

Issue:
Enter a description of your issue here, in full detail.
game work good in other road,but when i go on road 11 and appear rotom game stop work and citra crash

System Information

  • Operating System: windows 10 home
  • CPU: Intel Core i7 @ 3.20GHz
  • GPU: 2048 MBATI Radeon RX 550
  • Citra Version (found in title bar): citra nightly 1628
  • Game: pokemon ultrasun(italian version)
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (4.0 KB)

In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

citra_log.txt (4.0 KB) here citra log file

I did not find anything wrong in your log file. Please wait for a moderator to assist.

I did not find anything wrong in your log file. Please wait for a moderator to assist.

Your log file is incomplete. Each time you open Citra the log gets cleared.
So after the game crashed do not open Citra again before uploading a new log file.

ok ill retry now.btw cheat is off,multiplier accuracy on advanced graphic setting is on. idk why crash at road 11

citra_log.txt (38.2 KB) here the new log,hope is correct

System Information for Support

Client Version                                Nightly 1628 HEAD-1c8461f
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
Graphics API                                  OpenGL 3.3.1
Graphics Renderer                             Radeon (TM) RX 550
GPU Driver Version                            20.8.3 27.20.12027.1001
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [ ]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [ ]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.

citra_log.txt (38.2 KB) here the new log,hope is correct now

System Information for Support

Client Version                                Nightly 1628 HEAD-1c8461f
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz
Graphics API                                  OpenGL 3.3.1
Graphics Renderer                             Radeon (TM) RX 550
GPU Driver Version                            20.8.3 27.20.12027.1001
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [ ]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [ ]
System Region                                 -1
Shader Disk Cache                             [ ]

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.

what i can do to solve problem?driver update for amd?

Debug <Critical> core/arm/dynarmic/arm_dynarmic.cpp:operator():135: Assertion Failed! ExceptionRaised(exception = 0, pc = 34017734, code = 33FF4D70)

Try the solution mentioned at:

You find Accurate Multiplication in the Advanced tab in the graphics options in Citra.

Other than that, try redump the game using the guides below, have at least 4GB free space on your Nintendo 3DS’s SD card:


cant redump,my 3ds is broken and goes in junkyard.other solution?

Accurate Multiplication didn’t fix the issue? Then you will need to buy another Nintendo 3DS in order to redump, or find someone else who has one so you can put your cartridge into theirs and redump it on their 3DS.

cant fix problem in another mode?maybe with another versione of citra,or updating videocard driver or else?
if use another rom or redump can use old dump savegame/savestate or restart from 0?

Save data is seperate from your actual game in citra. No worries, redumping will let you keep your saves.

I saw that in your first log you had disk shader cache on so maybe this will help as well in your case:

  1. Open Citra then go to File->Open Citra Folder
  2. Open shaders folder then delete the opengl folder if it is there.
  3. Emulation->Configure… then click on Graphics on the left
  4. Click on the Advanced tab and turn on Accurate Multiplication

The Disk Shader Cache currently has a bug when Accurate Multiplication is turned off causing it to load all shaders slowly from zero every time you start the game and makes the precompiled cache extrememly large + the RAM usage skyrockets until you crash.