Pokémon USUM crashes after a battle

Issue:
Enter a description of your issue here, in full detail.
I tried de-activating enable hardware renderer, enable hardware shader, accurate multiplication… nothing works

System Information

  • Operating System: Windows
  • CPU: Intel® Core™ i7-4790 CPU @ 3.60GHz
  • GPU: NVIDIA GeForce GTX 1660
  • Citra Version (found in title bar): 1584
  • Game: Pokémon Ultra Sun
  • Screenshot of Issue (include the full Citra window including titlebar):

Diagnostic Log
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In order to save a copy of the log, follow this guide:
https://community.citra-emu.org/t/how-to-upload-the-log-file/296

In order for us to provide better support, we need to see the log generated by Citra. This guide will walk you through how you can obtain the log file: How to Upload the Log File.

citra_log.txt (60.9 KB)

System Information for Support

Client Version                                Nightly 1584 HEAD-910cc9e
Operating System                              Windows 10 (10.0)
CPU                                           Intel(R) Core(TM) i7-4790 CPU @ 3.60GHz
Graphics API                                  OpenGL 3.3.0
Graphics Renderer                             GeForce GTX 1660/PCIe/SSE2
GPU Driver Version                            436.48
CPU JIT                                       [x]
Hardware Renderer                             [x]
Hardware Shader                               [x]
Hardware Shader, Accurate Multiplication      [x]
Shader JIT                                    [x]
System Region                                 -1
Shader Disk Cache                             [x]

Here’s some issues I found with your log that might help.

  • You have cheats enabled. This might cause weird behaviour or crashes. Please disable them and retest if your game is experiencing bugs or crashes.

TLDR : Don’t cheat kids