Pokemon USUM Freezes permanently when i sprint

I have not seen this issue reported elsewhere on the site, whenever i sprint in the game(holding down b) the game starts to stutter and crashes. This happens regardless of the following: the internal resolution, custom textures or not, CPU rendering, JIT CPU rendering, Hardware shading, Hardware Rendering, Accurate multiplication, Shader JIT or Linear filtering. Any help would be appreciated - not running in Pokemon makes the game playable but not too enjoyable - it’d be interesting to see if the same happens when i get my bike in the game. Crash log is attached - i stopped the emulation after waiting a few seconds.

latest Windows 10
Intel G4560
R9 290
Canary 1510
Pokemon Ultra Moon

citra_log_usum_crash.txt (42.9 KB)

System Information for Support

Client Version                                Canary 1510 HEAD-1f76699
OpenGL Vendor                                 ATI Technologies Inc.
OpenGL Renderer                               AMD Radeon R9 200 Series
OpenGL Version                                3.3.1
GPU Driver Version                            19.10.2 26.20.13031.5006
Enable Hardware Renderer                      [x]
Enable Hardware Shader                        [x]
Hardware Shader, Accurate Multiplication      [ ]
Hardware Shader, Geometry Shaders             null
Enable Shader JIT                             [x]
Enable Vsync                                  null
System Region                                 -1

Here’s some issues I found with your log that might help.

  • Due to AMD’s poorly optimized OpenGL driver, you may experience slowdowns.
  • Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.

Fixed:
I had b(sprint) bound to ctrl, rebinding to shift fixes this for some reason - no more stutters or crashes.