Enter a description of your issue here, in full detail.
Whenever I use a resolution higher than the native one it crashes right after a battle ends it hasn’t done this before I don’t know why It’s only happening now
- Operating System: Windows 10
- CPU: Intel(R) Core™ i5-4570 CPU @3.20GHz
- GPU: Intel(R) HD Graphics 4600
- Citra Version (found in title bar): Citra Nightly 1753
- Game: Pokemon X
- Screenshot of Issue (include the full Citra window including titlebar):
Upload your log file as an attachment by dragging & dropping.
citra_log.txt (52.7 KB)
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System Information for Support
Client Version Nightly 1753 HEAD-cdbd72e
Operating System Windows 10 (10.0)
CPU Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz | AVX2 | FMA
Graphics API OpenGL 3.3.0
Graphics Renderer Intel(R) HD Graphics 4600
GPU Driver Version 126.96.36.19963
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [x]
Shader JIT [x]
System Region -1
Shader Disk Cache [x]
Here’s some issues I found with your log that might help.
- You are running out of date drivers for your GPU. You need to install the most recent driver for your graphics card from Intel’s website. Support for Intel® Graphics
- You have cheats enabled. This might cause weird behaviour or crashes. Please disable them and retest if your game is experiencing bugs or crashes.
This is probably happening because you have dump textures enabled. Any reason for that?
You should disable Dump Textures in
Emulation>Configuration>Graphics → This option is only useful for those that are interested in creating their own custom textures.
You may also want to delete all the textures its dumped so far: Go to
File>Open Citra Folder, then open up the
dump folder and delete the
textures folder found here (this will delete all dumped textures for all of your games).
If that doesn’t solve the crashing, disable all cheats, then restart Citra (important, otherwise they don’t be disabled).