The game keeps randomly freezing at certain points after game start. Tends to happen around the first rival fight (and sometimes before the naming screen). Not quite sure how to proceed. Thought this was only an issue on randomized files (as that is my end-goal), but it’s happening with the base game as well.
citra_log.txt (263.6 KB)
System Information for Support
Client Version Canary 2268 HEAD-8a1c8c5
Operating System Windows 10 (10.0)
CPU AMD Ryzen 5 2600 Six-Core Processor | AVX2 | FMA
Graphics API OpenGL 4.3.0
Graphics Renderer NVIDIA GeForce GTX 1650 SUPER/PCIe/SSE2
GPU Driver Version 512.15
CPU JIT [x]
Hardware Renderer [x]
Hardware Shader [x]
Hardware Shader, Accurate Multiplication [ ]
Shader JIT [ ]
System Region 2
Shader Disk Cache [ ]
Here’s some issues I found with your log that might help.
- Enabling Accurate Multiplication is recomended in certain games. If you are experiencing graphical glitches, try enabling this option.
- Please enable the Vsync option if you are experiencing screen tearing.
- The CPU Clock percentage is not 100%. You may experience unexpected game speed.
Set CPU clock in Citra back to 100%, otherwise emulation will be unstable which can lead to crashes or freezes.